Essentials. Unity - Manual: Network clients and servers (IE, there is only the one project. WebGL Here are the three possibilities: (A) Some prefer to have both sides in the one script. You can check out my doc here: https://bit.ly/2xpIcsV Feedback and comments welcome! A Networking multiplayer game can run in three modes - as a client, as a dedicated server, or as a host which is both a client and a server at the same time. We need Mirror for our own games, which is why we will never charge anything. Unity Asset and Project tiers may also be lifetime unlocked for a flat rate. Custom private and public game lobbies. Tutorial link in the first comment. 10 Servers included. How to handle when both client and server with Unity mirror? Templates. Modding tutorial Transports
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